![]() Messhof worked as the game's only programmer and his time was divided between development and his other freelance and personal projects, graduate school, and a job teaching at University of Southern California. The game was delayed as Messhof planned a formal release and later renamed Nidhogg, after the mythological Norse serpent who appears in-game. It was commissioned for the New York University Game Center's first No Quarter annual multiplayer show and first exhibited in April 2010 as Raging Hadron. Inspired by the 1984 fighting game Great Swordsman, the game was made by indie developer Mark Essen over the course of four years, using GameMaker Studio. It can be played via a shared keyboard, and its art style has a pixelated aesthetic similar to games of the 1980s, with vivid colors and simple graphics. The game also has a tournament mode and game variants including " boomerang swords". Nidhogg has four different levels and single-player, local multiplayer, and online multiplayer two-player modes. The player to reach the end of their opponent's side first wins and is eaten by the mythological Norse serpent Níðhöggr. The player continually pushes towards one side of the screen, such that they are permitted a few seconds to run towards their opponent's side while their opponent respawns after dying. ![]() Players can also dive kick, wall jump, climb ledges, and crawl. The player-character's sword can be held at three different heights: low, medium, and high, and changing the sword's position to hit the opponent's sword will disarm the opponent. Players can run, jump, slide, throw their swords, and fistfight. Nidhogg is a fast-paced two-player dueling game where two players sword fight in a side-scrolling environment. Gameplay Gameplay screenshot Animated gameplay Messhof released a sequel in 2017 with a higher resolution art style and additional weapons and arenas. Critics praised the feel of the gameplay and its balance, but considered its single-player mode unsatisfying. It was released for Microsoft Windows on January 13, 2014, and later ported to OS X, PlayStation 4, and PlayStation Vita. It won Indiecade 2013's Game Design award and the 2011 Independent Games Festival's Nuovo award. The game was commissioned for the New York University Game Center's annual multiplayer show, and was revised and demoed at private events over the next four years before its final release. ![]() ![]() ![]() Players duel with swords in a pixelated environment. Offenders will be banned.Nidhogg is a side-scrolling two-player fighting video game developed and published by Messhof. Code of ConductĪ strict ZERO TOLERANCE POLICY is in place for harassment of any kind, including but not limited to: intimidation, offensive verbal comments, and singling anyone out for anything pertaining to the following: race, color, national origin, gender, gender identity, gender presentation, sexual orientation, age, body size, disability, appearance, religion, citizenship, pregnancy. u/FurtiveRaccoon and /u/ASilentMeadow run meetups for local multiplayer games, feel free to ask them questions. r/smashbros Smash Community Facebook GroupsĬheck Facebook and Meetup for games meetups in your area! If there do not appear to be any local multiplayer ones, you can always start one yourself (though it does take some considerable effort). "I am the developer of _ and." or "I did a Let's Play of _"). However, you must identify your interest in the content (i.e. Self-promotion is allowed as their own posts. Here you will find discussion of new and upcoming local multiplayer games, strategy, tournaments, Let's Plays and Let's Players looking for such games. This is a subreddit dedicated to local multiplayer games, which are games that are played on one system among multiple players, either single or split screen. ![]()
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